* The Damage over Time aspect of “Well Placed Strike” will now stack with other Burglars. * Targets of "Share the Fun" now have an effect icon on them. * New dyes for clothing available: Orange, Grey, Burgundy, and Turquoise! * The Dressing Room UI now supports dye colour previewing! You can alter the colour of any visible equipment slot to preview how you will look once you've applied Dye items to your gear. * New collection-based fishing deeds are here! Be sure to catch'em all! O Orcs now have animations for the following emotes: agree, bother, bow, calm, cheer, dance1, flex, laugh, pose, rude, salute, scratch, shrug, no, yes, and talk. O Urukhai now have animations for the following emotes: agree, bother, bow, calm, charge, cheer, dance1, flex, laugh, pose, rude, salute, shrug, no, yes, and talk. O Wargs now have animations for the following emotes: agree, bother, bow, calm, dance1, laugh, rude, salute, scratch, no, yell, yes, and talk. O Spiders now have animations for the following emotes: agree, bother, bow, calm, cheer, dance1, laugh, salute, no, yes, and talk. If you go this direction you'll find a black bear in your path, and you'll need meat - say, Ham or Salami - to avoid being eaten.* (Monster Play) New racial specific emotes for Monster Player characters are now available! Cross the bridge near Brattle's canoe launching spot and into the woods. (Thanks to sslkid for help in puzzling this one out.) They only appear on the docks at night, and you'll have to pay 150 bly. You have to go hire a lady of ill-repute from the Red Door, down at the docks of Tyr, to get these dudes out of the way. Approaching them will get you beaten up and robbed. It's normally blocked by a band of cruel hunters, regardless of the time of day. Second, via a southbound path to the east of Volksville.Using one of these you can jump right down into the South Wood. You'll find it in the South Wood, which is. You'll have to find a Pine Cone to satisfy the old treant. Talk to Cardagas until he offers a Deal for passing. Whenever she shows up it's plot-important. Roehn speaks to Kayanna in Quest for Infamy. Approach and they'll reveal themselves as Cardagas and Rhodomir. Keep following the path through this area until you arrive at a pair of tree that you swear could be alive.Once there, head east along the bottom edge of the first screen, near the former stairs into the mansion, to find a path leading into a more ethereal part of the forest. Head to the Killington's ruined mansion to the north of Volksville.She asks you to meet her in the north, past the 'trees that never sleep.'
![quest for infamy prelude quest for infamy prelude](https://igg-games.com/wp-content/uploads/2018/12/Quest-for-Infamy-Free-Download.jpg)
Come back during the day the next day, though, and Kit in the Pub will pass on a message from her. Kayanna will not be waiting at the Pub like she promised. Head back to Volksville and wait until the night.Enjoy the introduction, assuming you agree to meet with him. On your way out of Tyr, assuming you try to leave by the gate, you'll probably get pulled to the Mayor's Mansion.A self-flagellating man, one of the Morroi, will approach when you leave the library.
![quest for infamy prelude quest for infamy prelude](https://images.saymedia-content.com/.image/t_share/MTc0NDU1NDMyOTgxNTg3MzA0/quest-for-infamy-walkthrough-act-two-part-two-the-morroi.png)
Exhaust the dialogue options, then leave.
![quest for infamy prelude quest for infamy prelude](http://www.postudios.com/blog/wp-content/uploads/2014/07/tumblr_n8phpeDuC91s62qbzo1_1280-copy.png)
Speak to Garyeth inside (he's the guy in green, on the left) for information on the Killingtons, as well as the Centai.
![quest for infamy prelude quest for infamy prelude](https://iigg-games.net/gimgs/quest-for-infamy-v1-1/quest-for-infamy-torrent-download.jpg)